![]() I also wrote skill “trees” in quotes for a reason as they’re not really trees this time around. But this also means you might end up with a skill that will force you to use a weapon you might not otherwise want to. Thankfully I went through the game as a Dusk Mage who typically uses a Digitus so I’m good there. For instance, the Flame Destroyer relic has a skill called Giant Swings that requires the character to be using either a Great Weapon or a Digitus. ![]() Torchlight III is no different and the relic skills might require certain weapons to use. To my knowledge any weapon can be used with any class, but like similar games, certain weapons can benefit specific classes, usually through a bonus to a skill they can learn. There is a catch to the relics, though, as some skills do require certain weapons to use. Relic skills require energy to use if they’re not passive abilities, though your energy meter will recharge over time as you deal damage to enemies. Each relic has its own set of skills that you can spec into but once you choose a relic, you can’t change your mind. Each class has two skill “trees” they can put skill points into as they level up, but after choosing your class you will now choose one of five relics: Bane, Blood Drinker, Coldheart, Electrode, and Flaming Destroyer. As per typical RPGs of this nature, each class has their own skills they can use and weapons they specialize in, though Torchlight III does something a little different. Your choices this time around are Sharpshooter, Dusk Mage, Forged, and Railmaster. You begin by choosing which class you’d like to play. ![]() In Torchlight III the Netherim are once again wreaking havoc throughout Novastraia and it’s up to you to traverse Novastraia and defeat the Netherim. (For the record, I did not play the Early Access version.) Will my eagerness to take on the Netherim persist throughout my time with the game, or are we getting to the point where the series is basically using a copy-and-paste formula? Let’s take a look at Torchlight III on the Xbox One. I put quite a few hours into both games and when I saw that Torchlight III was coming out of Early Access, I was eager to check it out for review. The same went for its sequel, Torchlight II. Since at the time a Diablo III seemed farfetched, Torchlight was a great alternative and I enjoyed it a lot more than I originally though I would. ![]() The game's site adds that "this fast-paced dungeon crawler brings fans back to the beloved Torchlight universe to hack and slash their way through a brand new world filled with hordes of goblins, undead and other dangerous Netherim creatures." The game launches tomorrow, October 13th.When the original Torchlight launched in 2009, a friend and I checked it out as it resembled Diablo II in a lot of ways, and Diablo II was my favorite PC game for many years. Torchlight III features single-player and multiplayer with online four-player co-op. ![]() There are four Hero Classes - the Dusk Mage, the Forged, the Railmaster, and the Sharpshooter - and five Relics: Bane, Blood Drinker, Coldheart, Electrode, and Flaming Destroyer. Each version of Torchlight III also gets its own exclusive fairy pet: Xbox players will get the Verdant Glittersprite, while other platforms get other Glittersprite variants. It's a pretty good idea - who could haggle with a Labrador? - and the trailer shows a variety of dogs, cats, and birds, and, brilliantly, a llama, all zooming alongside their human friends. Aside from carrying little saddlebags with all your kit, and looking adorable while doing it, they will also have special abilities to fight enemies, and you can send them to sell items in town. The Ember Empire is now under threat from the Netherim, and you'll be picking a Relic and Hero Class before heading out into the frontier to gather resources, craft, build, upgrade your fort, and adding pet stables. Torchlight III is set a century after Torchlight II. ![]()
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